Evan Nave

Multi-Media Artist

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    Pipeline-Independent Stenciling shaders
    Evan Nave
    • Sep 28, 2021

    Pipeline-Independent Stenciling shaders

    This was a tedious adventure into making single mesh prefabs that create the illusion of cutting through an opaque surface. The trick...
    SRP Custom 3D Skybox
    Evan Nave
    • Sep 27, 2021

    SRP Custom 3D Skybox

    A VERY fun exploration of the URP scriptable render pipeline! This effect is composed of an additional render pass where the camera's...
    Simple Compute Shader Fog Effect
    Evan Nave
    • Sep 24, 2021

    Simple Compute Shader Fog Effect

    A very simple compute shader that draws on a render texture depending on the location of the player. This can be passed to a shader to...
    Dream BBQ Game Announcement!
    Evan Nave
    • Sep 22, 2021

    Dream BBQ Game Announcement!

    It's a game! I will still be acting as a 3D Artist+Animator as well as the team's Technical Artist and Technical Director. More...
    3D Dragon Character
    Evan Nave
    • Sep 14, 2021

    3D Dragon Character

    A commission! This was a super fun 16 hour project with concept art by the talented FERCI on Twitter! I always love using the full 3D...
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    Evan Nave © 2021