Evan Nave

Multi-Media Artist

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    Realistic Minecraft Bee
    Evan Nave
    • Jul 16, 2020

    Realistic Minecraft Bee

    A quick semi-cursed sculpt made in the company of a few good friends. It came out pretty decent and awfully disturbing as intended! #Blender #Eevee #Sculpt
    Pixel Art Renders
    Evan Nave
    • Feb 20, 2020

    Pixel Art Renders

    An attempt to make some interesting 3D pixel art! I was directly inspired by Micheal Shillingburgs incredible animation work. I took on the challenge to recreate one of his works in Blender and this was the result! The Material Nodes shown are to generate the star-filled background. It also adds a screen-space vertical gradient of deep purple to blue. #Blender #Eevee #Pixelart #MaterialNodes
    2D to 3D Zelda Vending Machine
    Evan Nave
    • Nov 5, 2019

    2D to 3D Zelda Vending Machine

    Original artwork by amazing 2D artist @seerlights. This project is an exercise to replicate the original's orthographic style in a true 3D environment. I really enjoyed creating the screen-space backdrop for the scene as seen in the material nodes. #Blender #Eeevee #SketchFab #MaterialNodes
    Snake Sculpture to Model
    Evan Nave
    • Oct 18, 2019

    Snake Sculpture to Model

    A good friend of mine asked me if I could replicate an art piece made by his love interest for 3d printing and renders. I had a great time recreating this wonderful sculpture in Blender! I decided to combine the speckled material into a single node graph to get a very natural transition between the glaze. In the end it was a very simple PBR graph! #Blender #Cycles #Sculpt #MaterialNodes
    BulletKin Series
    Evan Nave
    • May 11, 2019

    BulletKin Series

    A summer series to really get used to Blender 2.8's new Eevee engine. A fantastic viewport to model in and actually get to see how the render will come out. I also got to try Substance Painter for the array of materials they offer. At the time it was a bit unstable but that didn't stop me from just saving every second and hoping for the best! The characters are directly based on the cute Enter the Gungeon's enemies by the same name. #Blender #Eevee
    Crystalized
    Evan Nave
    • Nov 7, 2018

    Crystalized

    My first ever modelling project where the intent is to have the result be a cohesive, story-telling render! I had an ALIEN-esque idea where crystals slowly ate away at the metal of a spacestation. I had also wanted to do a render with a person in frame but that wasn't really in my skillset just yet. I really enjoy how this turned out. Along the way SO much was learned about the Cycles engine, general rendering, general modeling, procedural textures and how to effectively mode
    Dragon Sculpt
    Evan Nave
    • Aug 13, 2018

    Dragon Sculpt

    First ever sculpt with Blender instead of Sculptris! I'm really surprised with Blenders versatility and ability to render complex procedural shaders. This sculpt has a few flaws and I'm still learning the best way to do things... Overall I'm happy with how it came out! The materials were procedurally generated and masked using vertex colors! #Blender #Cycles #Sculpt #ProceduralMaterial
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    EvanVNave@gmail.com

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