Evan Nave

Multi-Media Artist

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    Bones Mire Concept + Look Dev
    Evan Nave
    • Nov 14, 2021

    Bones Mire Concept + Look Dev

    Your family insists on you coming along on a wilderness-filled vacation for a few weeks one summer. The cabin your family has rented for the stay is located in a damp quagmire, you protest but what's done is done and you stay with them for the time. The air is thick and the mangroves coat the cabin in shadow. Inside are many old pieces of 80s tech and bits and bobs from that era. Among them is a camcorder with a mounted flashlight. This is your tool to get evidence on how bad
    Third-Trident Concept
    Evan Nave
    • Nov 3, 2021

    Third-Trident Concept

    You start alone in the center of a seemingly-infinite world. Before you is a tall obelisk with instructions that tells you to follow one of the three paths. You are told that these paths go on for real-world miles and you are not told what is at the end. The world around you is generated based on a unique seed with sights and sounds only you yourself will get to experience. Do you follow the instruction of the pillar and stay on the path or venture into the infinitely interes
    Pipeline-Independent Stenciling shaders
    Evan Nave
    • Sep 28, 2021

    Pipeline-Independent Stenciling shaders

    This was a tedious adventure into making single mesh prefabs that create the illusion of cutting through an opaque surface. The trick uses several shaders to properly layer meshes together for a 3D hole effect in any location! The effect works by using the stencil buffer in Unity to selectively allow/prevent things from rendering. The effect in total uses 3 Shaders and 3 Materials. These can be applied all on a singular object/mesh for easy import and use. This specific imple
    SRP Custom 3D Skybox
    Evan Nave
    • Sep 27, 2021

    SRP Custom 3D Skybox

    A VERY fun exploration of the URP scriptable render pipeline! This effect is composed of an additional render pass where the camera's matrices are transformed to a given offset and scale then renders a dedicated 3D Skybox layer. This is given to a blitting shader as a texture to blit with the rest of the scene. (May cover this effect in a tutorial due to its complexity.) #Unity #3D #Shader #RenderFeature
    Simple Compute Shader Fog Effect
    Evan Nave
    • Sep 24, 2021

    Simple Compute Shader Fog Effect

    A very simple compute shader that draws on a render texture depending on the location of the player. This can be passed to a shader to create simple passing-through-fog effect! I'd like to expand this by introducing fluid simulation in the compute shader as well as vertex displacement on the resulting effect. #Unity #3D #Shaders
    Dream BBQ Game Announcement!
    Evan Nave
    • Sep 22, 2021

    Dream BBQ Game Announcement!

    It's a game! I will still be acting as a 3D Artist+Animator as well as the team's Technical Artist and Technical Director. More information about the art I create and Shaders I programmed will be released when the project is published. #ENA #Unity #3D
    Day at the Races
    Evan Nave
    • Apr 1, 2021

    Day at the Races

    A collection for assets for our Game Design 2 Final project 'Day At the Races' made in Blender, textured with 2 palettes. This includes the map, items, advertisement assets, UI sprites and character models. #Blender #Unity
    Technical Director/Animator : ENA Dream BBQ
    Evan Nave
    • Mar 25, 2021

    Technical Director/Animator : ENA Dream BBQ

    Another in-production episode of the ENA series where I act as Technical Director and 3D Artist-Animator! #ENA #Unity #Blender #Animation
    3D Art/Animation : ENA - Temptation Stairway
    Evan Nave
    • Feb 15, 2021

    3D Art/Animation : ENA - Temptation Stairway

    A youtube animation by JoelG where I help with Character animation, 3D->2D styling, Unity and Blender technical support.
    Raymarching in Unity
    Evan Nave
    • Feb 9, 2021

    Raymarching in Unity

    Some really fun experiments with raymarching in unity! Using camera worldspace on a simple screen-space shader. #Shader #Unity #3D
    Shadow of Light
    Evan Nave
    • Jan 15, 2021

    Shadow of Light

    A demoing of a specialized fog-of-war game. This was my team's original idea for our Game Development 2 Capstone project. However the scope was sadly too large for the short amount of development time. The game would be a multiplayer experience where users could control either of the shown characters to interact with enemies and the environment as shown in the video. The premise of the shadow effect was very fun to implement! The fog-of-war effect is a custom render feature f
    DRIM Concept + Lighting
    Evan Nave
    • Dec 29, 2020

    DRIM Concept + Lighting

    A girl alone in a land scarred landscape works to find resources for herself until meeting a strange deity opens up all the nearby worlds to her. You play as this girl and deity to travel across dimensions to lands of different art styles and physical laws. In them you find clues to how to right the broken world you started in. The above screenshots were apart of my initial concepts to really get an understanding of the lighting style I wanted to approach for this idea. I lov
    Unity Math Explorations
    Evan Nave
    • Jul 10, 2019

    Unity Math Explorations

    Explorations of the Mandelbrot set and it's relatives! A prime-spiral in which integers are represented by spheres around a central point and primes are highlighted in blue! This was inspired by this video: https://www.youtube.com/watch?v=EK32jo7i5LQ #Unity #Math #Shaders #Primes
    Simple Pachinko Assignment
    Evan Nave
    • Oct 20, 2018

    Simple Pachinko Assignment

    An older assignment in the Unity Engine just for showing the basics! Not much to talk about here besides collision counting, object-pooling, balancing and normal distribution! #Unity #3D #game
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