Evan Nave

Multi-Media Artist

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    Third-Trident Concept
    Evan Nave
    • Nov 3, 2021

    Third-Trident Concept

    You start alone in the center of a seemingly-infinite world. Before you is a tall obelisk with instructions that tells you to follow one of the three paths. You are told that these paths go on for real-world miles and you are not told what is at the end. The world around you is generated based on a unique seed with sights and sounds only you yourself will get to experience. Do you follow the instruction of the pillar and stay on the path or venture into the infinitely interes
    Pipeline-Independent Stenciling shaders
    Evan Nave
    • Sep 28, 2021

    Pipeline-Independent Stenciling shaders

    This was a tedious adventure into making single mesh prefabs that create the illusion of cutting through an opaque surface. The trick uses several shaders to properly layer meshes together for a 3D hole effect in any location! The effect works by using the stencil buffer in Unity to selectively allow/prevent things from rendering. The effect in total uses 3 Shaders and 3 Materials. These can be applied all on a singular object/mesh for easy import and use. This specific imple
    Simple Compute Shader Fog Effect
    Evan Nave
    • Sep 24, 2021

    Simple Compute Shader Fog Effect

    A very simple compute shader that draws on a render texture depending on the location of the player. This can be passed to a shader to create simple passing-through-fog effect! I'd like to expand this by introducing fluid simulation in the compute shader as well as vertex displacement on the resulting effect. #Unity #3D #Shaders
    Unity Math Explorations
    Evan Nave
    • Jul 10, 2019

    Unity Math Explorations

    Explorations of the Mandelbrot set and it's relatives! A prime-spiral in which integers are represented by spheres around a central point and primes are highlighted in blue! This was inspired by this video: https://www.youtube.com/watch?v=EK32jo7i5LQ #Unity #Math #Shaders #Primes
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