Evan Nave

Multi-Media Artist

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    SRP Custom 3D Skybox
    Evan Nave
    • Sep 27, 2021

    SRP Custom 3D Skybox

    A VERY fun exploration of the URP scriptable render pipeline! This effect is composed of an additional render pass where the camera's matrices are transformed to a given offset and scale then renders a dedicated 3D Skybox layer. This is given to a blitting shader as a texture to blit with the rest of the scene. (May cover this effect in a tutorial due to its complexity.) #Unity #3D #Shader #RenderFeature
    Raymarching in Unity
    Evan Nave
    • Feb 9, 2021

    Raymarching in Unity

    Some really fun experiments with raymarching in unity! Using camera worldspace on a simple screen-space shader. #Shader #Unity #3D
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