Evan Nave

Multi-Media Artist

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    Wormbo Sculpt
    Evan Nave
    • Dec 24, 2021

    Wormbo Sculpt

    His name is Wormbo. This was a really quick and dirty exercise in ZBrush! Rendered in Blender 3.0 #3D #ZBrush #Sculpt #Blender
    3D Dragon Character
    Evan Nave
    • Sep 14, 2021

    3D Dragon Character

    A commission! This was a super fun 16 hour project with concept art by the talented FERCI on Twitter! I always love using the full 3D pipeline for characters and this one had some interesting challenges! #Blender #3D #Sculpt #Character
    Monk Concept
    Evan Nave
    • Jun 3, 2021

    Monk Concept

    Another super fun exploration in combining 3D with 2D, This one came out more cinematic than originally planned! I'm really enjoying this type of project just because it combines the 2D skills I'm currently trying to acquire! This is yet another species concept for FORM. #blender #sculpt #Eevee #3D #2D #Photoshop
    T-Horn Concept
    Evan Nave
    • May 30, 2021

    T-Horn Concept

    I tried to do something different here, merging 2D painting with 3D renders. It came out interesting! This is another species concept for my FORM series. #blender #sculpt #3D #2D #Photoshop
    Fang Species Concept
    Evan Nave
    • Apr 21, 2021

    Fang Species Concept

    Really fun sculpt for a personal project involving ancient societies and near-alien races! Had a real great time exploring higher resolution sculpting and retopology for this concept! You can see more concepts for this world in this post here. #Blender #Eevee #Sculpt
    Skull Speed Sculpt
    Evan Nave
    • Apr 15, 2021

    Skull Speed Sculpt

    A hearty practice in high-detail sculpting using Blender's multiresolution modifier on a base mesh. Normals are baked to 1 Texture. #Blender #Eevee #Sculpt
    Folklore Render
    Evan Nave
    • Mar 20, 2021

    Folklore Render

    A render to participate in the 24th 3D Art Challenge themed 'Folklore'! This render was supper exciting to work on as I got to use a few of blender's new sculpting tools. I'll add more to this post after the contest is over to explain my methodologies and behind the scenes! #Blender #Eevee #Sculpt #SubstancePainter
    Realistic Minecraft Bee
    Evan Nave
    • Jul 16, 2020

    Realistic Minecraft Bee

    A quick semi-cursed sculpt made in the company of a few good friends. It came out pretty decent and awfully disturbing as intended! #Blender #Eevee #Sculpt
    Snake Sculpture to Model
    Evan Nave
    • Oct 18, 2019

    Snake Sculpture to Model

    A good friend of mine asked me if I could replicate an art piece made by his love interest for 3d printing and renders. I had a great time recreating this wonderful sculpture in Blender! I decided to combine the speckled material into a single node graph to get a very natural transition between the glaze. In the end it was a very simple PBR graph! #Blender #Cycles #Sculpt #MaterialNodes
    Lizard King
    Evan Nave
    • Dec 28, 2018

    Lizard King

    A lizard King! A quick #sculpt/#model I put together in blender while I wait for the winter to drawl on... Entirely based on IguanaMouths illustration of the king of all lizards. 3D printable too!
    Dragon Sculpt
    Evan Nave
    • Aug 14, 2018

    Dragon Sculpt

    First ever sculpt with Blender instead of Sculptris! I'm really surprised with Blenders versatility and ability to render complex procedural shaders. This sculpt has a few flaws and I'm still learning the best way to do things... Overall I'm happy with how it came out! The materials were procedurally generated and masked using vertex colors! #Blender #Cycles #Sculpt #ProceduralMaterial
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    EvanVNave@gmail.com

    Evan Nave © 2022