Evan Nave

Multi-Media Artist

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    Shadow of Light
    Evan Nave
    • Jan 15, 2021

    Shadow of Light

    A demoing of a specialized fog-of-war game. This was my team's original idea for our Game Development 2 Capstone project. However the scope was sadly too large for the short amount of development time. The game would be a multiplayer experience where users could control either of the shown characters to interact with enemies and the environment as shown in the video. The premise of the shadow effect was very fun to implement! The fog-of-war effect is a custom render feature f
    System.Out
    Evan Nave
    • Apr 5, 2019

    System.Out

    An Unreal Engine 4 game to try and make a fast-paced FPS with fun movement mechanics. https://mrpalland.itch.io/systemout This was a project that my friend and I embarked on with him as main programmer and myself as artist. Though throughout we both shared and had an influence on the other. The project was presented at the Florida Poly Game Expo in 2019 and won first place for 'Most Engaging.' A great learning experience both for game developing and material pipe-lining. #Ga
    Simple Pachinko Assignment
    Evan Nave
    • Oct 20, 2018

    Simple Pachinko Assignment

    An older assignment in the Unity Engine just for showing the basics! Not much to talk about here besides collision counting, object-pooling, balancing and normal distribution! #Unity #3D #game
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