Evan Nave

Multi-Media Artist

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    1BitPics Twitter Account
    Evan Nave
    • May 26

    1BitPics Twitter Account

    So I started https://twitter.com/1BitPics because I found myself totally infatuated with projects like The Return of the Obra Dinn and...
    Bones Mire Concept + Look Dev
    Evan Nave
    • Nov 14, 2021

    Bones Mire Concept + Look Dev

    Your family insists on you coming along on a wilderness-filled vacation for a few weeks one summer. The cabin your family has rented for...
    Third-Trident Concept
    Evan Nave
    • Nov 3, 2021

    Third-Trident Concept

    You start alone in the center of a seemingly-infinite world. Before you is a tall obelisk with instructions that tells you to follow one...
    Pipeline-Independent Stenciling shaders
    Evan Nave
    • Sep 28, 2021

    Pipeline-Independent Stenciling shaders

    This was a tedious adventure into making single mesh prefabs that create the illusion of cutting through an opaque surface. The trick...
    SRP Custom 3D Skybox
    Evan Nave
    • Sep 27, 2021

    SRP Custom 3D Skybox

    A VERY fun exploration of the URP scriptable render pipeline! This effect is composed of an additional render pass where the camera's...
    Simple Compute Shader Fog Effect
    Evan Nave
    • Sep 24, 2021

    Simple Compute Shader Fog Effect

    A very simple compute shader that draws on a render texture depending on the location of the player. This can be passed to a shader to...
    Dream BBQ Game Announcement!
    Evan Nave
    • Sep 22, 2021

    Dream BBQ Game Announcement!

    It's a game! I will still be acting as a 3D Artist+Animator as well as the team's Technical Artist and Technical Director. More...
    Day at the Races
    Evan Nave
    • Apr 1, 2021

    Day at the Races

    A collection for assets for our Game Design 2 Final project 'Day At the Races' made in Blender, textured with 2 palettes. This includes...
    Raymarching in Unity
    Evan Nave
    • Feb 9, 2021

    Raymarching in Unity

    Some really fun experiments with raymarching in unity! Using camera worldspace on a simple screen-space shader. #Shader #Unity #3D
    3D Abstract Renders
    Evan Nave
    • Jan 16, 2021

    3D Abstract Renders

    A collection of recent abstract art explorations! The last two are actually shaders, you can see them moving here:...
    Shadow of Light
    Evan Nave
    • Jan 15, 2021

    Shadow of Light

    A demoing of a specialized fog-of-war game. This was my team's original idea for our Game Development 2 Capstone project. However the...
    DRIM Concept + Lighting
    Evan Nave
    • Dec 29, 2020

    DRIM Concept + Lighting

    A girl alone in a land scarred landscape works to find resources for herself until meeting a strange deity opens up all the nearby worlds...
    Somnium
    Evan Nave
    • Nov 19, 2020

    Somnium

    My completed Game Design 1 Game where I acted as 3D artist and aniamtor. As well as graphical programmer!
    Respawn Game Jam : Visor
    Evan Nave
    • Oct 18, 2020

    Respawn Game Jam : Visor

    My entry to the Florida Poly 2020 Game Jam. A technical demo of layer-based visuals and physics. Players have to use multiple color...
    Graphics Course Projects
    Evan Nave
    • Apr 30, 2020

    Graphics Course Projects

    A selection of some of the results of the various projects I completed this Spring semester. Each of the below were made using WebGL and...
    Educational Bash Game
    Evan Nave
    • Dec 1, 2019

    Educational Bash Game

    For our Unix course we were given the option to create an educational game fully in bash scripts to teach Unix principles. I had a blast...
    System.Out
    Evan Nave
    • Apr 5, 2019

    System.Out

    An Unreal Engine 4 game to try and make a fast-paced FPS with fun movement mechanics. https://mrpalland.itch.io/systemout This was a...
    VR Guqin Test
    Evan Nave
    • Feb 14, 2019

    VR Guqin Test

    A small little test project to explore if it'd be possible to play a virtual guqin (Chinese string instrument) in VR!
    Immovable Dot Concept
    Evan Nave
    • Nov 15, 2018

    Immovable Dot Concept

    Immovable Dot. A game where time doesn't end and the world is it's own. This was a concept for my technical writing course where we...
    Simple Pachinko Assignment
    Evan Nave
    • Oct 20, 2018

    Simple Pachinko Assignment

    An older assignment in the Unity Engine just for showing the basics! Not much to talk about here besides collision counting,...
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