Evan NaveJul 29, 2020Handheld-HackingToolA really fun project where I explored making a tool concept of a radio/game boy Macgyvered tool. The asset features a modified handheld...
Evan NaveJul 16, 2020Realistic Minecraft BeeA quick semi-cursed sculpt made in the company of a few good friends. It came out pretty decent and awfully disturbing as intended!...
Evan NaveJul 11, 2020LiminalI was recently inspired by a painting I could not find after my first viewing. The scene was a lone yellow chair in front of a plain...
Evan NaveFeb 20, 2020Pixel Art RendersAn attempt to make some interesting 3D pixel art! I was directly inspired by Micheal Shillingburgs incredible animation work. I took on...
Evan NaveNov 22, 2019Florida Poly Media Club + Game ExposOver the course of attending this University I was elected as Florida Poly Media Club's Executive Manager and aided the club by creating...
Evan NaveNov 6, 20192D to 3D Zelda Vending MachineOriginal artwork by amazing 2D artist @seerlights. This project is an exercise to replicate the original's orthographic style in a true...
Evan NaveOct 18, 2019Snake Sculpture to ModelA good friend of mine asked me if I could replicate an art piece made by his love interest for 3d printing and renders. I had a great...
Evan NaveMay 11, 2019BulletKin SeriesA summer series to really get used to Blender 2.8's new Eevee engine. A fantastic viewport to model in and actually get to see how the...
Evan NaveDec 28, 2018Lizard KingA lizard King! A quick #sculpt/#model I put together in blender while I wait for the winter to drawl on... Entirely based on IguanaMouths...
Evan NaveNov 7, 2018CrystalizedMy first ever modelling project where the intent is to have the result be a cohesive, story-telling render! I had an ALIEN-esque idea...
Evan NaveAug 14, 2018Dragon SculptFirst ever sculpt with Blender instead of Sculptris! I'm really surprised with Blenders versatility and ability to render complex...
Evan NaveApr 8, 2018Kooky Coo Coo ClockA hardy project for Fusion 360. I did get pretty far along in CAD. Later though I realized non-parametric modeling would've made this...