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  • Evan Nave

SRP Custom 3D Skybox

A VERY fun exploration of the URP scriptable render pipeline! This effect is composed of an additional render pass where the camera's matrices are transformed to a given offset and scale then renders a dedicated 3D Skybox layer. This is given to a blitting shader as a texture to blit with the rest of the scene. (May cover this effect in a tutorial due to its complexity.)


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