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  • Evan Nave

Shadow of Light


A demoing of a specialized fog-of-war game. This was my team's original idea for our Game Development 2 Capstone project. However the scope was sadly too large for the short amount of development time.


The game would be a multiplayer experience where users could control either of the shown characters to interact with enemies and the environment as shown in the video. The premise of the shadow effect was very fun to implement!


The fog-of-war effect is a custom render feature for URP that uses the camera's inverse-projection matrix to calculate world-space coordinated of a given pixel. This not only means that we can use it to for distance-testing to normal game object but also that any object can have any shader attached and be affected by this visual!


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