• Evan Nave

Florida Poly Game Expo

The Game Expo! Last year I was busying around helping create this event that I am glad this time around to be able to relax and enjoy its great opportunities.





Having participated in all of Poly's Game Expos so far I felt happy to help a few seniors with their Run-'n-Gun shooter. I was forbidden to work on any scripts since it fell under a university project. However, I was able to manage the artwork and gave my insight on how the game should look and operate.


Overall spent maybe 16 hours bull-heading through environmental assets and enemies. Blender 2.8's system of collections not only made organization extremely easy, but it also allowed for easy batch rendering for item icons and sprites.