I am a 3D Generalist with a strong background in programming and game development. My projects can range from models/sculptures to complete games.
I have a strong passion for art and expression of all types and genuinely get driven to complete my goals. My knowledge of programming, music, art and science provide me a huge tool-set to really tackle any project; be it mechanical, artistic, or business related.
Path to 3D
My history with 3D design started with Cinema 4D in late grade school. This though, lead to me being proficient in Autodesk Inventor and Sculptris. Both together could produce good results though I was still limited.
I found blender early on but didn't recognize it's potential until version 2.79, where I joined on use. I had full freedom to sculpt, texture, model and render all in one program. Extending into Blender versions 2.8 through 2.9+ I've found it my strongest tool yet.
Beyond the creation of 3D assets, I also had a great drive to bring them to life and add interactability. I began making games and interactable applications in 2015 with Game Maker Studio and Unity. This expanded in Unreal Engine 4 and Godot and I now have a great toolset for any array of creative projects!
List of Skills and Expertise
3D Design - Modelling, Sketching, Sculpture, Rigging, Animation
Texturing - Substance Painter, Substance Alchemist, PBR/NPBR Texturing
2D Design - Concepting, Sketching, Illustration, Logo/Branding
Game Engines - Unity 2018-2020, Unreal Engine 4, Game Maker Studio, Godot
Graphical Programming - HLSL, GLSL, CG, WebGL, OpenGL, Node-Based Shaders
Project Management - Team Management, Product Production
Photography/Videography - Canon DSLRs, Adobe CS6 + CC products
Audio Design - Audio Editing, Foley, SFX, Ambient Synthesized Music
3D Printing (FDM) - Ender 3, Geetech A20M, Meshmixer
Microcontroller Programming - Arduino, Raspberry PIs
Freelance 3D Artist + Technical Director
2014 - Present
As a freelance artist I have made sculpts, models and rigs for clients. CAD models specifically for 3D printing and renderings for advertising. As well as produced organic and inorganic creature animation for video games, YouTube animations and VFX.
I also have experience acting as Technical Director for large scale animation projects. This includes guiding/implementing certain technical elements in Blender and Unity software. This extends into experience with Unity's Alternate Render Pipelines and shader programming.
Bachelors in Computer Science
Focusing on Game and Simulation Design I tackle projects big and small for added experience in industry and on my own.